![]() Attack duration is represented visually by the character drawing back their weapon to take a swing. Combat damage in Morrowind is based on three things, whose importance roughly follows this order: Attack Duration, Techniques, and Attributes (Strength for melee weapons, Agility for ranged weapons). Maximum damage can be achieved every time by giving a full 'charge' to the weapon's swing, or Attack Duration. Unlike other games, including Oblivion, the damage range of weapons does not represent a random number. ![]() ![]() The chance for the player's attacks to hit in Morrowind varies from (very roughly speaking) about 20% at starting weapon skill to over 100% at weapon skill 100.
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